UNTITLED GAME
developer log
Hello! Welcome to the dev log
This page chronicles additions and changes, or any updates really.
4/16/2016
Created project
little to no idea of what i wanted the game to be about, just knew i wanted to make a JRPG in a similar style to Mother 3.
there isnt a lot of recorded info from before this webpage was created, so im going to base it off of memory and backup files
2016-2017
Early tests
created the movement system, very basic collision detection, and basic text box and cutscene systems. the player would spawn in a bedroom and be able to walk around a few rooms of a house, checking objects for flavor text. the game had a pixelated art style.
2017
Inventory
inventory management system created, with basic healing items and equippable armor in different menus. styled like a suitcase, when an option is picked the top swings open revealing the menu below
2018
Art direction shift
around this time i decided pixel games are way too abundant, and wanted to change to a more handdrawn style. this style remains to this day (actually tricked you its back to pixels now)
2019
Battle!
a rudimentary turn based battle system was implemented here with players having normal attacks, special attacks, item attacks, and a run away option. Winning gives players EXP and sometimes levels them up, boosting their stats. ignore the horrible temporary graphics lol
2019
Re-program
sometime during 2019 i restarted programming of the entire project, this was because i had improved as a programmer since creating the project and most things were very poorly optimized. the original program had about 2,500 events for the basic game program, and the new one was condensed down to 800. same game, better performance
2020
Tons of stuff
throughout this time period a whole load of changes and additions were made. some of these include a new player movement system, a brand new collision system, new warp zones, new screen fade effects, and new camera systems among many other changes and improvements to other areas of the program
5/15/2021
Car minigame
i got bored one day and decided to make a 3D driving minigame. i have no clue where this will go in the game but it will be a fun side mode :) it is controlled with the mouse, and uses tons of sine cosine tangent math that i had to relearn from calculus in order to get the collision and geometry to work properly. of course this is an early test and isnt polished
7/20/2021
Text system overhaul
the text system was reworked to create individual objects for each character. this allows more flexibility such as text shaking and warping, custom characters and fonts, and coloring.
9/3/2021
Devlog webpage created
9/16/2021
Resolution / art style change
the running resolution was halved, and the screen will resize. antialiasing is turned off so that pixels stay sharp. this will also allow the game to more easily run on lower end hardware.the art style is changing to match this new resolution. it will be handdrawn but pixelated. a Pizza Tower type beat but my own style
9/27/2021
Inventory additions
equips were made so that some characters can only equip certain things. the player tabs will get dark when you have an item selected that they cant equip like in earthbound. player tabs will also show when a selected equip will increase or decrease their power or defense within the item inventory for ease of access
10/9/2021
Story
the story has begun development. well, actually i started writing the story as far back as 9/10 but now is the point where it is really starting to take shape as a full narrative with a message. the story will be about coming of age and the power of your mind, as well as dealing with topics and emotions that are usually a big part of maturing. i wont spoil any more than that here, just know that it is coming together :)
10/12/2021
Battle! 2.0
the battle system has started redevelopment. after experimenting with different styles, the one i settled on is similar to the mario and luigi series. normal attacks will use a rhythm game like system to deal increasing damage. special attacks will be little minigames similar to paper mario. defending against enemy attacks is a mix of the mario and luigi RPGs and paper mario, each player will be controlled by a directional button and will be able to block attacks for half damage if hit at the right time. enemies will get progressively more unpredictable as the difficulty increases
10/24/2021
Art
back to the pixel art style, just not as pixelated, and with a pastel-like color scheme. Yea i know i had an entire paragraph above that sais pixel art was overdone but I think this just looks better, and it is much easier to make (this art style may change too! i am thinking of making the characters of this world non-human as well. many ideas are in the works and will be further tested)
12/27/2022
Platformer
added a new gameplay style to spice things up from just standard RPG gameplay. throughout the game you will have to enter platforming segments to get to new places. your abilities will evolve over time as well, gaining the ability to wall jump, push heavy objects, sliding, and more! the movement mechanics are very momentum-oriented, allowing for some cool tech for more advanced players to play with while also not being required. and yes, there will be some boss fights using this gameplay style too
3/5/2022
More story
its been a while, college has taken up loads of time, but I have been writing and rewriting different parts of the story periodically throughout the past few months learning more and more about writing as i go; the same goes for writing music
4/12/2022
Even more story
although college continues to take up most of the time i have, i have continued to evolve the story. It has gone through several iterations now, and i have started to focus more on individual character development and tying that back into the main story. if all goes well, it should be a captivating journey where you get to watch the main characters evolve
12/5/2022
Even more story
jeez its been months since i last updated this
the game is coming along smoothly, many many updates have been made. the inventory system is now completely different, and the story has gone through several iterations. While college and my job still come first, im always coming up with new ideas and story elements for this project